Role Playing Games with Sprite Kit: Heroes

Master the creation of a physics-based hero in a top-down view level using Sprite Kit and property lists in this comprehensive course.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course is all about creating a cool physics-driven hero in a top-down RPG setup using Sprite Kit. You'll learn to customize characters, manage health, and design fun levels, giving you the tools to bring your game ideas to life.

Key Points

  • Learn to build a physics-based hero character.
  • Create levels from a top-down view using Sprite Kit.
  • Utilize property lists for easy adjustments in the game.
  • Implement features like health meters and animations.
  • Develop foundational skills for endless RPG opportunities.

Learning Outcomes

  • Understand the basics of game development with Sprite Kit.
  • Customize characters and their behaviors using property lists.
  • Design a top-down game environment with physics interactions.
  • Implement animations and game mechanics like health and damage.
  • Build a strong foundation for creating multiple types of RPGs.

About This Course

Learn how to build a physics based hero inside of a basic top-down view level. All with Sprite Kit & property lists.

In this first series of lessons on Sprite Kit based role playing games, we will create a physics-based world with a roaming hero that can collide with other heroes (and make them follow the leader). Nearly everything will be property-list driven (adjustable by changing text in a plist file) and we'll program options for each character to include / exclude front view animation, side view animation or back view animation. We will look at making the character attack, emit particles, receive damage, have a health meter, advance levels, restart levels and much, much more! All using Xcode 5 and Sprite Kit.

  • By the end of this course you will have the foundation of countless Role Playing Games with Sprite Kit

Instructor

Profile photo of Justin Dike
Justin Dike

Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled...

Review
4.9 course rating
4K ratings
ui-avatar of Charles Parker
Charles P.
4.0
1 year ago

Good info. I like it.

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ui-avatar of Mario Munoz Aguilar
Mario M. A.
4.5
6 years ago

Buena elecciòn

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ui-avatar of Jacky Tran
Jacky T.
5.0
6 years ago

I've watched CartoonSmart on YouTube, and this covers more so far even just on the intro video

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ui-avatar of John Merriam
John M.
5.0
6 years ago

obviously a bit dated now but still has great foundational material! will be looking at the website soon to see what i can pull from there. cheers

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ui-avatar of Jade Kai
Jade K.
5.0
7 years ago

love it!

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ui-avatar of Mike Swan
Mike S.
1.5
7 years ago

Only watched the intro video and the idea behind it looks good, sadly it is all done with Xcode 5… That is before Swift was announced and four versions of Xcode ago at this point.

It is a free course so it's not like you will lose any money but most of the material has likely changed at this point…

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ui-avatar of Bach van hoang
Bach V. H.
5.0
7 years ago

Really helpfull

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ui-avatar of Swapnil Khollam
Swapnil K.
4.0
7 years ago

The tutor need to first more about the basic .

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ui-avatar of Nitr0_Sage Videos
Nitr0_sage V.
5.0
8 years ago

GREAT

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ui-avatar of Sheila A Anderson
Sheila A. A.
3.5
8 years ago

This course was a bit advanced for my current level. I did complete it, but with knowing I will have to return to it later. I found the information clear and well laid out. Very detailed learning

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