Brief Summary
This course is all about creating a cool physics-driven hero in a top-down RPG setup using Sprite Kit. You'll learn to customize characters, manage health, and design fun levels, giving you the tools to bring your game ideas to life.
Key Points
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Learn to build a physics-based hero character.
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Create levels from a top-down view using Sprite Kit.
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Utilize property lists for easy adjustments in the game.
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Implement features like health meters and animations.
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Develop foundational skills for endless RPG opportunities.
Learning Outcomes
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Understand the basics of game development with Sprite Kit.
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Customize characters and their behaviors using property lists.
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Design a top-down game environment with physics interactions.
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Implement animations and game mechanics like health and damage.
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Build a strong foundation for creating multiple types of RPGs.
About This Course
Learn how to build a physics based hero inside of a basic top-down view level. All with Sprite Kit & property lists.
In this first series of lessons on Sprite Kit based role playing games, we will create a physics-based world with a roaming hero that can collide with other heroes (and make them follow the leader). Nearly everything will be property-list driven (adjustable by changing text in a plist file) and we'll program options for each character to include / exclude front view animation, side view animation or back view animation. We will look at making the character attack, emit particles, receive damage, have a health meter, advance levels, restart levels and much, much more! All using Xcode 5 and Sprite Kit.
Charles P.
Good info. I like it.