In-App Purchasing with iOS 7- Consumable and Non-Consumables

Learn to integrate In-App purchases in your iOS apps and games. Create earning models with real-time tutorials and source projects.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course teaches you how to make money from your iOS apps through In-App purchases. Whether you want a deep dive or a quick start, this friendly guide has you covered with tutorials and source projects to help you implement your ideas fast!

Key Points

  • Integrate In-App purchases to earn money from your iOS games or apps.
  • Learn to create InAppManager and InAppObserver class step-by-step.
  • Quick Start guide available for faster implementation.
  • Includes source projects for reference.
  • Setup Consumable or Non-Consumable In-App Purchases.

Learning Outcomes

  • Understand the basics of In-App purchases in iOS.
  • Create your own InAppManager and InAppObserver classes.
  • Successfully set up both Consumable and Non-Consumable purchases.
  • Use provided source projects as references.
  • Quickly enter the world of in-game currency systems.

About This Course

Earn money from iOS game or app by integrating In-App purchases. Sell coins to unlock features or allow simple upgrades.

If you want a step-by-step understanding of how to create an InAppManager and InAppObserver class, this is the course for you!

If you don't care about creating those classes from scratch and just want to jumpstart into using in-app purchases, this is ALSO the course for you. You're welcome to skip ahead to the Quick Start guide (and copy our InAppManager and InAppObserver classes). You can begin testing purchases or creating an in-game money system within an hour.

Included with the tutorial movies are two source projects, one uses the Sprite Kit template and another uses the starting template for Single View Application. These projects alone make for a valuable reference, but you'll get three hours of tutorials explaining every detail! The source projects have been added to the final movie in the Supplemental Materials tab.

  • Setup either a Consumable or Non-Consumable In-App Purchase in any of your iOS Projects (Sprite Kit included)

Instructor

Profile photo of Justin Dike
Justin Dike

Justin Dike is the founder of CartoonSmart one of the internet's first video training websites. He is a long-time illustrator and animator, focusing mostly on Adobe Flash, and experienced programmer with Swift, Sprite Kit, Actionscript 3, Objective C and Cocos2d. For CartoonSmart he has recorded hundreds of hours of video tutorials and recently published his first full length book titled...

Review
4.9 course rating
4K ratings
ui-avatar of Salman Farhat
Salman F.
1.5
4 years ago

Do not show the real steps, Just talking quickly and when he start to implement, he just do the first or second step but never complete the steps

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ui-avatar of Md. Nomanur Rashid
Md. N. R.
2.5
5 years ago

Too many minutes of unwanted videos like setting buttons, methods, and variables. The main topics, In-App purchasing is not well described.

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ui-avatar of Juan Arcos
Juan A.
2.5
7 years ago

Las vistas (paginas web) no son la actuales

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ui-avatar of Eka Chandra Firmansyah
Eka C. F.
5.0
7 years ago

thank you for sharing

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ui-avatar of Nicholas Granados
Nicholas G.
4.0
8 years ago

Very helpful

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ui-avatar of Toms Hussy
Toms H.
4.0
9 years ago

Thanks

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ui-avatar of Paul Cisneros
Paul C.
5.0
10 years ago

I've scoured the web for tutorials on learning on how to implement In App Purchases from scratch and this was the only fully comprehensive one out there.

Also, comes with 2 sample projects. One for Sprite Kit and one for a regular iOS app.

Thanks for this!

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ui-avatar of Mugunthan Balakrishnan
Mugunthan B.
5.0
10 years ago

It was an awesome tutorial, found every answer i was looking for when it comes to in-app purchase

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ui-avatar of Ilija Mancev
Ilija M.
5.0
11 years ago

I enjoyed this course because it is succinct. The code is easy to read (understand), not overly complex and gets the job done. I also liked that I could follow the code writing process. It is important to understand the thinking process that is necessary to write code. Justin's commentary is also good, and easy to understand. Well done Justin!

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ui-avatar of Kevin Svahn Vethe
Kevin S. V.
5.0
11 years ago

This course is just Amazing! Justin is a very good tutor, he explains exactly what everything does and it's easy to follow along in his tutorials.

Took me a couple of hours (By creating from scratch) and now my app includes in app purchases!

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