Unity 3D Game Development by Example

Transform your programming skills into game development expertise with Unity3D by Example, covering UI, project structure, and game publishing across multiple platforms.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course is all about getting you familiar with Unity3D and C#. You'll start from scratch, learning how Unity thinks and how to create your very own games for any platform. It’s a fun journey into game development!

Key Points

  • Understand Unity3D's UI and project structure
  • Learn C# to make games across multiple platforms
  • Build your first game scene in Unity3D
  • Get a glimpse into game AI and publishing
  • Join the Unity 3D Community

Learning Outcomes

  • Gain a solid understanding of Unity3D's project structure
  • Develop basic C# programming skills for game development
  • Create your first interactive game scene
  • Explore game AI concepts and publishing techniques
  • Connect with the Unity 3D Community for support and collaboration

About This Course

Learn how Unity3D “Thinks” by understanding Unity’s UI and project structure to start building fun games in Unity 3D.

Unity3D by example will arm you with the basic skills needed to take your beginner level programming skills and transform yourself into a full-fledged game developer capable of making games on the web, PC, Mac, iPhone or Android, using Unity3D and the C# language.

With Unity3D by Example, you will go from beginning as a C# programmer to a published, multi-platform game developer with a course of a few hours.

Along the way, you’ll learn a lot about the multi-platform game engine Unity3D, starting with simply understanding how it works and building on that knowledge with each segment until you know everything there is to know about basic game building. It doesn’t stop there. Along the way you’ll also learn a little bit about game AI, game publishing and even learn how to become a part of the Unity 3D Community itself.

Where you go from there is up to you, but with Unity3D by Example, you will be armed with the knowledge of the pros and the skills you need to be your own game publisher!

About the Author

Adam Maxwell is the Co-Founder of Skyward* Corp., a premier provider of game development services with a focus on providing quality game design and Unity based development expertise. Skyward is also an independent game developer in its own right, developing mobile game for Android and iOS using the Unity3D platform. Prior to forming Skyward with his business partners, Mr. Maxwell has lead a storied career in the industry, working as a game designer, producer or developer for companies such as Blizzard Entertainment, Activision, Microsoft, Gazillion Entertainment and Trion Worlds. He has shipped over a dozen games in his career, including games in the popular Warcraft, Diablo and Starcraft Franchises and the MMO’s Auto Assault and Rift. In the 17 years that Mr. Maxwell has been a part of the video games industry, he is most proud of the work he has done building teams and introducing new game designers to the adventure of game development.

  • Understand the basic project structure and the other core elements of a Unity Game

  • Find out what it takes to build a “Scene” – a Unity3D game level

  • Jump into Unity Scripting as you learn to implement basic Interactivity

Instructor

Profile photo of Packt Publishing
Packt Publishing

Packt are an established, trusted, and innovative global technical learning publisher, founded in Birmingham, UK with over eighteen years experience delivering rich premium content from ground-breaking authors and lecturers on a wide range of emerging and established technologies for professional development.Packt’s purpose is to help technology professionals advance their knowledge and support the growth of new technologies by publishing vital...

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