Brief Summary
This course is all about making video games using Unity! You'll learn to build a Missile Commander clone and get hands-on with essential game development skills, from collision detection to deploying your game on various platforms. Get ready to dive in and create!
Key Points
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Beginner-friendly approach to video game development
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Uses Unity game engine features and techniques
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Creates a Missile Commander clone for hands-on learning
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Covers collision detection, asset management, and level management
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Prepares games for multiple platforms like Android and iOS
Learning Outcomes
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Build your own game with Unity from scratch
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Understand collision detection and asset management
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Create reusable assets for different game levels
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Implement basic GUI and advanced effects
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Deploy your game on all major platforms
About This Course
A beginner-friendly, pragmatic approach to building video games in the Unity game engine!
This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!
The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.
Learn how to build a complete game in the Unity3d game engine!
Understand Unity's component-oriented architecture to create reusable assets for our levels!
Tie everything together in a complete package that can be deployed to Android, iOS, MacOS, Windows and the web!
Madhava R. M.
Amazing and wonderful Course.