Brief Summary
This course takes you through Unity's UI system to create a complete game, focusing on hands-on learning and practical application. You'll dive into the tools and techniques to build something awesome, making the process easy and fun!
Key Points
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Learn core concepts of Unity's UI system.
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Create a full game using Unity's UI features.
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Experience WYSIWYG design for quick setups.
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Develop an event-driven architecture for your game.
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Gain skills applicable in real-world scenarios.
Learning Outcomes
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Understand the fundamentals of Unity's UI system.
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Build a fully functional game using UI.
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Use advanced UI features in game design.
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Implement an effective event-driven architecture.
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Apply learned skills to real-world game development.
About This Course
This series goes over the core concepts of Unity's UI system and also shows the creation of an entire game using the UI.
Create a FULL, UI DRIVEN GAME using Unity 4.6, or the latest version, Unity 5.0! Start out by learning the core concepts of the new UI system. Unity's new UI system gives you the flexibility and WYSIWYG (what you see is what you get) experience to create quickly! You will take what you learned about the UI system and apply it to your game, digging even deeper into advanced features of the system. You'll also see how to put together a solid, event driven architecture that powers your game, all from the UI. Nothing will be left out: you will get the experience of building a production-ready application. Section 2 really brings everything together into a wider context, showing that if we work with the UI, we are given all of the power and flexibility we've been promised by Unity Technologies!
Become familiar with Unity's UI system
Create an entire game using the UI for all of its visual aspects.
Apply all of what is learned in a real world scenario.
Anonymized U.
The introduction parts of it are really good a detailed, the rest the teacher constantly corrects himself as though this wasnt planned and scripted. There is alot of scripting in this and code. For something about UI it shouldnt need this much code. The teacher constantly assumes you have some kind of prior knowledge aswell of scripting. Really hard to follow when the teacher keeps second guessing himself and correcting.