Unity 2D Platformer Game Development

  • Overview
  • Curriculum
  • Instructor
  • Review

About This Course

Learn to build a full 2D game level hands-on in Unity with tools like Tilemap and Cinemachine

This course teaches the new 2d tools and features of Unity 2017, including the Tilemap and Timeline Editor tools. These features are completely new to Unity and allow developers to develop 2d games quicker and more effectively. This course is geared towards beginners but is a great choice for any Unity developer looking to learn how to use Unity’s latest tools and features.

The Tilemap Tool allows users to paint sprites onto a grid to facilitate rapid and more precise prototyping and 2d level design. The Timeline Editor, powered by cinemachine, allows developers and animators to easily coordinate complex cutscenes by providing one timeline that can visually layout the animations of several game objects at once.

In this course, we will use these two core features of Unity 2017 to build a 2d platformer game level. We will build a splash screen, animated cutscene, playable third person character, artificially intelligent enemies, in-game collectibles, and a 2d level. By the end of this course you will have hands-on experience implementing all of these game features using Unity’s latest 2d tools.

The full project made in this course is attached as a resource to the course. So if you get stuck for any reason, you have both the full project as well as myself that you can reach out to for help!

  • Have hands on experience building a 2d game level.

  • Have an understanding of Unity 2017’s new Tilemap and Timeline Editor tools.

  • Be able to program 2d character movement, AI enemies, and environment scripting such as moving platforms.

Instructor

Profile photo of Robert Gioia
Robert Gioia

My name is Rob and I currently work as a Senior Solutions Architect. I've also worked as a Mobile App Developer using Unity and the C# programming language to create engaging mobile apps. The latest apps that I have worked on include the Marvel Collect, Disney, and Star Wars Card Trader apps by the Topps company. Prior to this I ...

More Courses By Robert Gioia, Tim Buchalka's Learn Programming Academy
Review
4.9 course rating
4K ratings
ui-avatar of Paulo Miranda
Paulo M.
4.5
5 years ago

It would be easier to break down which sprites have to be tagged altogether instead of listing each one along with size one by one

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ui-avatar of Leonardo Nanfara
Leonardo N.
3.0
5 years ago

The course is a bit outdated and the the instructor seems to rush through some of the lectures.

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ui-avatar of Isaac Kingston
Isaac K.
5.0
5 years ago

Nice detail great examples
Fun class

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ui-avatar of Craig Bowes
Craig B.
2.5
7 years ago

setting up sprites is a bit repetitive. He could have had us do this in bulk for the ones w/ similar settings. The content is a bit basic. Much of it you could learn on your own. I would have liked to have seen more info on the Tile APIs.

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ui-avatar of Dennis Sullivan
Dennis S.
3.5
7 years ago

Content is 5* and it does provide what it says, but the presentation and flow is very clunky. There are areas where he rapidly moves through things and it can be hard to follow.

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ui-avatar of Johnny Sprinter
Johnny S.
5.0
7 years ago

This is by far the best course from this brilliant instructor. I have taken his other courses and learned a lot, but this one was so interesting, creative and a blast to follow. So much information and action throughout the entire course and he makes it so easy to understand. I was so happy to see that he will be releasing more courses!

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ui-avatar of Robert
Robert
5.0
7 years ago

This course teaches how to build a whole game level, from the ground up. Easy to follow. I really enjoyed the instructor’s teaching method.

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