Brief Summary
This course is all about learning how to rig a digital dinosaur using Autodesk Maya. With video tutorials and downloadable files, you’ll get hands-on experience making your dinosaur come to life. Get ready for a Jurassic adventure in rigging!
Key Points
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Learn Rigging Tools in Autodesk Maya.
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Create a digital dinosaur walk cycle.
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Hands-on learning with video tutorials.
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Includes Maya work files for practice.
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Course spans more than 5 hours.
Learning Outcomes
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Master Maya rigging tools like joint and skinning tools.
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Understand IK handle and spline handle tools.
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Learn to orient local rotation axes.
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Gain practical rigging techniques for 3D models.
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Successfully rig a 3D dinosaur by the end.
About This Course
Learn how to proper Rig a digital Dinosaur in Autodesk Maya for animating a dinosaur doing a walk cycle
What is the “Maya Rigging a Dinosaur“course about?
This exciting course is about learning the Rigging Tools in Autodesk Maya.
What kind of materials are included?
1. A series of video tutorials
2. A downloadable ZIP file that contains Maya work files of the dinosaur.
How long to complete?
More than 5 hours to view the Maya Modeling tutorials and to create the model.
How is this Maya training course structured?
It is mainly a hands-on learning experience whereby you create the dinosaur while viewing the videos. The series of video tutorials flows in an orderly manner to lead you to the completion of creating a digital dinosaur. You can also jump start to your preferred modeling stage at any time. What you can do is to simply make use of the Maya work files to work on.
Have a wonderful JURASSIC Rigging experience!
Course Goal: By the end of the course, you will be able to Rig a 3D dinosaur
Course Objectives: In this course, you will learn Maya Rigging tools such as joint tool, skinning tool, IK handle tool, Ik spline handle tool, Local rotation axis orientation, using constraints etc. You will also pick up many useful rigging techniques along the way.
Carlos C.
Very good, deliver what it promises. It would be cool to see controls for the fingers and an ik fk switch, scalable Master Rig, Concepts of Scaling the model or what size it’s recommended.
But especially if you are new to Riggig it’s a recommended course.
A new course based on enhancements from this base will be nice.
Thanks.