Brief Summary
This course teaches you how to add In-App Purchases to your iOS game quickly and easily using RMStore. In less than an hour, you'll be able to integrate purchases that enhance your app without getting bogged down in technical details.
Key Points
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Learn to add In-App Purchases in under an hour
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Utilize RMStore, a lightweight iOS library
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Course is straightforward and avoids unnecessary complexity
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Supports both consumables and non-consumables
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Upcoming course on auto-renewable subscriptions
Learning Outcomes
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Understand the Free2Play model and its benefits
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Implement In-App Purchases in your apps efficiently
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Navigate RMStore for transaction management
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Avoid pitfalls of unmaintained libraries
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Get ready for future courses on auto-renewable subscriptions
About This Course
Learn to add In-App Purchases in your iOS game in under one hour
IMPORTANT UPDATE: Now you can follow along a step by step example of me implementing RMStore into a project. Hurray!
I'll be sweet and short.
"Lazy" here means "simple and straight to the point".
All of us heard about the FREE2PLAY model. You give your app for free, than you put some ads in or offer In-App Purchases. You may offer In-App Purchases for removing the ads or for buying coins, new levels, upgrades etc.
The problem is that adding In-App Purchases to your app or game can be a lot of hard work. It can be confusing and frustrating. You could spend days or even weeks figuring out how it works and how it all comes together.
Here's where this course can help you.
In under less than an hour you will learn to add In-App Purchases to your apps.
We will be using RMStore, a lightweight iOS library. RMStore adds blocks and notifications to StoreKit, plus receipt verification and transaction persistence. All in one class without external dependencies. Also, it is well maintained and supports iOS7. Now, that's music to my ears :)
Stop spending your time on unmaintained libraries or hundreds of dollars on outsourcing.
You have to do three things:
Take this course
Add In-App Purchases to your apps
Profit!
Note: RMStore supports consumables and non-consumables. It needs a little adjusting to support auto-renewable subscriptions (not covered in this course). If you are interested in adding auto-renewable subscriptions to your app stay tuned, a new course on the topic is on its way.
Luis M.
Thanks, I will implement In-App Purchases in my Apps.