In-App Purchases in iOS7 - the lazy man's guide

Master adding In-App Purchases to your iOS game in under an hour with RMStore. Simplify your development process and boost your app’s revenue potential.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course teaches you how to add In-App Purchases to your iOS game quickly and easily using RMStore. In less than an hour, you'll be able to integrate purchases that enhance your app without getting bogged down in technical details.

Key Points

  • Learn to add In-App Purchases in under an hour
  • Utilize RMStore, a lightweight iOS library
  • Course is straightforward and avoids unnecessary complexity
  • Supports both consumables and non-consumables
  • Upcoming course on auto-renewable subscriptions

Learning Outcomes

  • Understand the Free2Play model and its benefits
  • Implement In-App Purchases in your apps efficiently
  • Navigate RMStore for transaction management
  • Avoid pitfalls of unmaintained libraries
  • Get ready for future courses on auto-renewable subscriptions

About This Course

Learn to add In-App Purchases in your iOS game in under one hour

IMPORTANT UPDATE: Now you can follow along a step by step example of me implementing RMStore into a project. Hurray!


I'll be sweet and short.

"Lazy" here means "simple and straight to the point".

All of us heard about the FREE2PLAY model. You give your app for free, than you put some ads in or offer In-App Purchases. You may offer In-App Purchases for removing the ads or for buying coins, new levels, upgrades etc.

The problem is that adding In-App Purchases to your app or game can be a lot of hard work. It can be confusing and frustrating. You could spend days or even weeks figuring out how it works and how it all comes together.

Here's where this course can help you.

In under less than an hour you will learn to add In-App Purchases to your apps.

We will be using RMStore, a lightweight iOS library. RMStore adds blocks and notifications to StoreKit, plus receipt verification and transaction persistence. All in one class without external dependencies. Also, it is well maintained and supports iOS7. Now, that's music to my ears :)

Stop spending your time on unmaintained libraries or hundreds of dollars on outsourcing.

You have to do three things:

  1. Take this course

  2. Add In-App Purchases to your apps

  3. Profit!

Note: RMStore supports consumables and non-consumables. It needs a little adjusting to support auto-renewable subscriptions (not covered in this course). If you are interested in adding auto-renewable subscriptions to your app stay tuned, a new course on the topic is on its way.

  • You will learn to add In-App Purchases to your app

Instructor

Profile photo of Alex Nagy
Alex Nagy

I am a senior iOS developer with more than 8 years of experience in building scalable, high quality iOS apps.I have been teaching on Udemy since mid 2012 as an established and respected instructor. Currently my courses have more than 33.000 students in total and counting.I'm experienced in:✅ SwiftUI✅ Combine✅ Reactive Programming✅ UIKit✅ Firebase✅ Stripe✅ Swift 5I am a developer...

Review
4.9 course rating
4K ratings
ui-avatar of Luis Medina
Luis M.
5.0
7 years ago

Thanks, I will implement In-App Purchases in my Apps.

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ui-avatar of D_buyan@hotmail.com
D_buyan@hotmail.com
2.0
8 years ago

Doesn't expand much on the demo application provided by RMStore

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ui-avatar of Chachrist Srisuwanrat
Chachrist S.
5.0
11 years ago

Thanks for the course. It's clear and concise. Not just on in-app, but also on creating bundle and provision profile.

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ui-avatar of R Makey
R M.
5.0
11 years ago

Thank you for putting together this course. Informative.

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