Starting Up a Game Development Studio

Explore the insider secrets of successful UK game developers and learn how to start your own indie studio with insights from industry leaders.

  • Overview
  • Curriculum
  • Instructor
  • Review

Brief Summary

This course takes you behind the scenes of the UK's game industry with exclusive interviews from top creators. You'll learn the ins and outs of starting your own indie game studio and get inspired by real success stories!

Key Points

  • Interviews with successful game industry leaders
  • Insights on starting an indie game development studio
  • Real-life success stories from industry professionals

Learning Outcomes

  • Understand the journey of successful indie game studios
  • Gain insights into running a game development business
  • Make informed decisions about starting your own game development career

About This Course

Discover the secrets of some of the most successful people in the UK's games industry and learn how you can be one!

The author, Ramin, is the founder of Cambridge Game Creators, a professional network for games developers in the UK. The lessons in this course are created from a series of interviews that he conducted with some of the most successful people in the UK games industry.

You will hear answers to many of your questions about starting up your own studio from the following people:

  • Ben Tristem who is arguably the most successful games development teacher in the world

  • Dr. Jo Twist, CEO of the UK Interactive Entertainment association (UKIE) which has more than 250 business members all of which operate in or with the games industry

  • Sarah & James Woodrow, founders of the Utopian World of Sandwiches with the hugely successful game "Chompy Chomp Chomp"

  • Greg Denness & Graeme Clark of Inertia Studios who went from their university dorms to owning their successful game studio, delivering games that are played by thousands of people every day

  • Joseph Humfrey & Jon Ingold, founders of the Inkle Studios with hugely popular games such as "Sorcery" and "80 Days"

  • and Sean McMurchy, the AAA games artist who reveals the ups and downs of leaving a well paid job working as a successful games artist in Canada to becoming a freelancer in the UK!

  • Know how some of the most successful indie game studios started up

  • Understand what it is like to start and run a game development business in the UK

  • Make a more informed decision whether starting an indie game development business is for you

Instructor

Profile photo of Ramin Zaghi
Ramin Zaghi

I am an entrepreneur at heart and a software engineer by profession. I have founded many initiatives including the Cambridge Game Creators network which boasts more than 600 game developers and a one off international exhibition/conference, http :// 2013 -dot- Mosaic3DX -dot- com.I am proud that I was able to effectively employ my "iterative" and "visual" teaching techniques during my ...

Review
4.9 course rating
4K ratings
ui-avatar of Branden Richards
Branden R.
2.0
1 year ago

Feels more like a documentary than a course.

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ui-avatar of Wahib Yousaf
Wahib Y.
5.0
4 years ago

Great watch. I struggle with 'digital stagefright/procrastination'. But I really want to find my own inner-confidence to start making games and learn how to build a studio.

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ui-avatar of Tumer Halil
Tumer H.
5.0
4 years ago

I Would like to congratulate the producer of that course Ramin Zaghi. During the interview with some Gaming Studio Owners I have found a lot of answers to a lot of my questions. By taking this course someone can have an experience on starting its own Gaming studio. Even more Ramin Zaghi choose and ask those questions that are very crucial for the subject of the course. This shows that the producer know in advance its subject and try in a very successfully way to transfer this knowledge to its audience.
Through the Course someone can received the 82% of the information's that need to set up its own Gaming Studio.
Once more congratulation to the producer of this course.

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ui-avatar of Constantin Cristian
Constantin C.
5.0
7 years ago

I now have a better understanding of what I need to do in order to start a game studio and I have the shortcuts to do it. Thank you.

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ui-avatar of Darren Barthram
Darren B.
4.0
8 years ago

Limited number of interviews, but overall an interesting insight into how others have created game studios. Although, the sound levels of the interviews need to be more equalized between the presenter (quieter voice) and the (louder voice) interviewees. A quick course (video series) to complete, looking forward to future updates.

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ui-avatar of BUd Leiser
Bud L.
1.5
8 years ago

It's more of a documentary than a course. Which isn't bad a bad thing but this should be sold somewhere else as a video documentary and not sold as a udemy web course.

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ui-avatar of Ming Li
Ming L.
4.0
8 years ago

A good course to share the hand-on experiences and thoughts about funding Indie game studio from the real indie developers.

Some suggestions about the additional interesting topics for indie studios/developers could be:
- the product strategy, such as multiple small projects to try out as much chances as possible, or focus on the most promising project, or another better ways and etc
- how to evaluate/access the planing projects before the first playable demo available
- how to do marketing a on-going project to potential audience

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ui-avatar of Timothy Myers
Timothy M.
5.0
8 years ago

Because I know Ramin from ages ago and It's been a great watch so far.

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ui-avatar of Roberto Bravo
Roberto B.
1.0
8 years ago

As of today I think this course does not meet my expectations. Right now it's just a couple of videos with some opinions from successful developers, but you could ask this same questions in an e-mail and I think there is a good chance that they answer you. Also, I think the video capture and editing is not as polished as it should be.

For a course on how to start your own game development studio I expected to get lectures on how to register your brand, how to plan your work, what legal knowledge you should be aware of to create your studio, etc.

Right now I would advice that you should not buy this course until there is more content, content that actually is useful to create your own studio. Right now the title for this course should be "You should be making games! Hear what some successful game developers in the UK have to share"

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ui-avatar of Scott Brady
Scott B.
4.5
8 years ago

I liked that this course presented the perspective from various individuals in the industry. It is UK-focused (I'm in the US), but a lot of the topics covered were still applicable. My one issue with the course is that the sound levels varied between interview subjects, so I was constantly adjusting the volume.

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