Game Math and Physics Basics in 2D

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  • Overview
  • Curriculum
  • Instructor
  • Review

About This Course

Learn Useful Computer Game Math

1. Friends, please take the time to review the curriculum carefully before buying so you can see exactly whether this is the right course for you. Please do not join until you have completed this step.

2. Please watch the free preview videos so you can see whether the presentation style works for you. Please remember  I am just one person, and I make my videos often after I have been working for many hours already.  Please do not join until you have completed this step.

3. If something needs fixing, please let me know. Again, I'm just one person and not a big team of people. I will try to fix it as quickly as possible. Thank you.



Course Overview:

1. This course is for those who already know how to make a simple 2D project in unity. I'm assuming you can figure out how to do this. Please remember, however, that using Unity is NOT the main objective of this course.

2. This course focuses only on two dimensional math and physics concepts related to game programming.

3. In some of the videos you see how to use unity.

4. In some of the videos I use physical demonstrations to illustrate mathematical concepts related to game development.

5. In some of the videos I write by hand on paper because this is faster than writing on the computer screen.

6. You should be mentally prepared to work with square roots, vectors and units of various kinds like m/s and m/s^2 and kg.

7. I draw a lot in this course to illustrate various vector concepts. In other words, I use a variety of teaching methods.

8. There are a variety of exercises placed throughout the videos. Please try to complete every exercise. Practice, of the right kind, counts!:)

9. These videos focus primarily on understanding the concepts of vectors, distances, angles, transformations, speeds, velocities, accelerations, forces, and related concepts.

10. You should already be able to solve basic linear equations like 2+4+x=10  and you should understand how to compare numbers with ratios, as in 10kg/2kg. I do, however, still explain these too.

11. Please be sure to read the curriculum with meticulous care before enrolling so you can be sure this is truly the right course for you.

12. If you are already a great physics/math expert, please do not join this course. It will not help you.

13. For the hearing-impaired, closed-captions are added automatically. I do not have control over those, so they might not be perfect.

14. Thank you for reading, and see you inside!


  • describe unit vectors

  • describe vectors in general

  • describe scalars

Course Curriculum

74 Lectures

Instructor

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T O

I love computers , math and programming. I teach because it gives me great joy to understand things deeply and to share that knowledge with others.My education: 1. Master's degree in Statistical Computing2. BA in mathematics3. Professional development certificates from Microsoft in each area below:      1. Deep learning with Python     2. Introduction to Artificial intelligence     3. Data science with Python     ...

Review
4.9 course rating
4K ratings
ui-avatar of iyasele Emmanuel
Iyasele E.
5.0
5 years ago

Great course. well explained

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ui-avatar of Joseph Sauceda
Joseph S.
5.0
5 years ago

This course is exactly what it says in the title. It's a basic course in math that is relevant to games. That being said, this course does not teach the subject as it relates to space transformations in a game engine. While the instructor uses the Unity game engine to give demonstrations about vectors in a 2D graph, the student will not learn about Unity's built in math functions, or how to implement physics related game mechanics(I wish he would). If you've already taken college courses in linear algebra and physics, regardless of how you did in those courses, this course is not for you. I would recommend this course as a supplement to someone just getting started in linear algebra or physics.

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ui-avatar of Grant Christie
Grant C.
5.0
5 years ago

Breaks the concepts down to easy to understand concepts which will help programmers visualise the Math’s they want to achieve to perform movements etc.

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ui-avatar of Ken Backlund
Ken B.
3.0
6 years ago

Based on the first three lessons, it's quite repetetive information. Speaker have a clear and concise voice, so there's a plus for that.

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