Design Patterns in Modern C++

  • Overview
  • Curriculum
  • Instructor
  • Review

About This Course

Discover the modern implementation of design patterns with 小++

Course Overview

This course provides a comprehensive overview of Design Patterns in Modern C++ from a practical perspective. This course in particular covers patterns with the use of:

  • The latest versions of the C++ programming language

  • Use of modern programming approaches: dependency injection, use of coroutines, and more!

  • Use of modern developer tools such as CLion and ReSharper C++

  • Discussions of pattern variations and alternative approaches

This course provides an overview of all the Gang of Four (GoF) design patterns as outlined in their seminal book, together with modern-day variations, adjustments, discussions of intrinsic use of patterns in the language.

What are Design Patterns?

Design Patterns are reusable solutions to common programming problems. They were popularized with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are commonly known as a Gang of Four, hence the GoF acronym).

The original book was written using C++ and Smalltalk as examples, but since then, design patterns have been adapted to every programming language imaginable: Swift, C#, Java, PHP and even programming languages that aren't strictly object-oriented, such as JavaScript.

The appeal of design patterns is immortal: we see them in libraries, some of them are intrinsic in programming languages, and you probably use them on a daily basis even if you don't realize they are there.

What Patterns Does This Course Cover?

This course covers all the GoF design patterns. In fact, here's the full list of what is covered:

  • SOLID Design Principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle

  • Creational Design Patterns: Builder, Factories (Factory Method and Abstract Factory), Prototype and Singleton

  • Structrural Design Patterns: Adapter, Bridge, Composite, Decorator, Fa莽ade, Flyweight and Proxy

  • Behavioral Design Patterns: Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Null Object, Observer, State, Strategy, Template Method and Visitor

Who Is the Course For?

This course is for C++ developers who want to see not just textbook examples of design patterns, but also the different variations and tricks that can be applied to implement design patterns in a modern way.

Presentation Style

This course is presented as a (very large) series of live demonstrations being done in JetBrains CLion. Most demos are single-file, so you can download the file attached to the lesson and run it in CLion, XCode or another IDE of your choice (or just on the command line).

This course does not use UML class diagrams; all of demos are live coding.

  • Recognize and apply design patterns

  • Refactor existing designs to use design patterns

  • Reason about applicability and usability of design patterns

Course Curriculum

1 Lectures

1 Lectures

Instructor

Profile photo of Dmitri Nesteruk
Dmitri Nesteruk

Dmitri is a quant, developer, book author and course author. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

Review
4.9 course rating
4K ratings
ui-avatar of Vidya P R
Vidya P. R.
5.0
5 months ago

Explains the concept very well with code. Excellent course .

  • Helpful
  • Not helpful
ui-avatar of Nikhil Kothapalli
Nikhil K.
2.5
5 months ago

The instructor has a good knowledge base however he lacks in proper presentation. This course is good for people who already understand design patterns and would like to brush up on that or revise.
For beginners or people new to the topic it is always good to introduce the topic with a UML diagram, then show the implementation with a fairly simple and basic example then further build on it to go deeper and go more complex. The instructor is beginning the explanation with complex content, this is very bad and it is very to tough to understand.

  • Helpful
  • Not helpful
ui-avatar of Agustin Gomez
Agustin G.
4.5
5 months ago

It would be better if there were fewer examples or usages of external libraries like boost or so, but still an great course.

  • Helpful
  • Not helpful
ui-avatar of Do臒a Oru莽
Do臒a O.
1.0
5 months ago

Bad coding standards.

  • Helpful
  • Not helpful
ui-avatar of Kevin Chang
Kevin C.
5.0
7 months ago

Dimitri gives very clear and concise instruction and explanations. The coding exercises are well designed to help fully understand the concepts.

  • Helpful
  • Not helpful
ui-avatar of Mohammed Ebrahim
Mohammed E.
5.0
7 months ago

Amazing illustration, very simple, with many examples to work on

  • Helpful
  • Not helpful
ui-avatar of Aleh Mikhalchuk
Aleh M.
5.0
7 months ago

Great course! In some places there is not enough explanation (like parts wit boost lib), but in general very interesting material. Would be great to have boost specific course covering some advanced boost libs not included in stl.

  • Helpful
  • Not helpful
ui-avatar of Felix Bao
Felix B.
3.0
7 months ago

This course overcomplicates many simple concepts.

  • Helpful
  • Not helpful
ui-avatar of Benjamin E. Castillo Castro
Benjamin E. C. C.
5.0
7 months ago

Very usefully to learn a particular implementation of designs patterns

  • Helpful
  • Not helpful
ui-avatar of Don Tidrow
Don T.
5.0
7 months ago

Nice to see how to implement classic design patterns using the features of modern C++

  • Helpful
  • Not helpful
Leave A Reply

Your email address will not be published. Required fields are marked *

Ratings

Courses You May Like

Lorem ipsum dolor sit amet elit
Show More Courses