Angry Birds, Crossy Road & more: Game Development in Swift 4

  • Overview
  • Curriculum
  • Instructor
  • Review

About This Course

Learn how to develop mobile games like Angry Birds, Crossy Road, Color Switch and more for iOS11 in Swift 4

Become a mobile game developer by building some of the most famous iOS Games like Angry Birds, Crossy Road, Color Switch and more.

Mobile game development is an incredibly extensive and exciting topic, which is why we have created this complete course that will allow you to become part of the amazing world of mobile game development.

In each chapter of this course we’ll learn all there is to know about a certain framework. We’ll take an in depth look at its functionality and the theory behind it. Then we’re going to use what we’ve learned and apply it by creating multiple games from scratch.

We’ll start with simple games while getting to know the UIKit Framework, once we’ve gotten more comfortable we’ll advance to developing multiple 2D games with the SpriteKitFramework, which is the basis for most 2 dimensional iOS Games. We’ll start this chapter by developing our own version of the popular Color Switch app that will teach us already a lot about this framework.

Then we’ll develop an incredible Angry Birds game from scratch, where we will learn how to design levels, work with physics and so much more.

We’ll then move on to the SceneKit Framework which is the basis for most of the 3 dimensional iOS games. To really understand the concepts we’re going to be working with them while developing our own version of the famous Crossy Road app.

While developing this amazing app we will also teach you how to create your own 3D Models in MagicaVoxel that you can use in your own games or even sell.

We don’t just want to teach you how to develop games in this course. We want to really help you develop your game and publish it on the app store. That’s why we have an entire chapter dedicated to App Store Optimization, teaching you how to optimize your app store entry, so that you can get the most amount of downloads for your game. We’ll look at how you can use keywords, videos, screenshots, ratings and reviews to your advantage and increase your number of downloads.

This course is designed to provide the perfect balance between theory, working on real life projects and exercises to really enable anybody to create their own iOS Games.

It doesn’t matter if you already have some experience in the subject or not. This complete course will teach you all you need to know to make your game ideas become a reality - no matter what framework you would like to use. You get all of the resources like project files, graphics and much more and you’re free to do with them whatever you like. 

We’ll also give you valuable tips that go far beyond the development of games and if you run into any problems or have any questions while taking this course, you can always count on us to help you. So if you want to learn how to make your own games for iOS and become a real game developer you should really join this course. I look forward to seeing you in the course.

This course was produced using Swift 4.0 and Xcode 9. The course is currently undergoing maintenance to update all projects to Xcode 10 and the downloads will be available shortly.

  • How to develop an Angry Birds App

  • How to develop a Crossy Road App

  • How to develop a Color Switch App

Course Curriculum

3 Lectures

2 Lectures

Instructors

Profile photo of Johannes Ruof
Johannes Ruof

English Version belowHi, ich bin Johannes.Zusammen mit Timothy Meixner bin ich seit 2015 auf Udemy als Dozent vertreten und gehöre zu den erfolgreichsten deutschen Dozenten der Plattform.Als offizieller Partner von Udemy konnten wir in dieser Zeit einige Erfolge verbuchen.Unter anderem:Den erfolgreichsten deutschsprachigen Digital Marketing Kurs aller ZeitenDen erfolgreichsten deutschsprachigen Social Media Marketing Kurs aller ZeitenDen erfolgreichsten deutschsprachigen SEO Kurs aller...

Instructors

Profile photo of Timothy Meixner
Timothy Meixner

English version belowHi, mein Name ist Timothy.Zusammen mit Johannes Ruof bin ich seit 2015 auf Udemy als Dozent vertreten und gehöre zu den erfolgreichsten deutschen Dozenten der Plattform.  Als offizieller Partner von Udemy konnten wir in dieser Zeit einige Erfolge verbuchen.Unter anderem:Den erfolgreichsten deutschsprachigen Digital Marketing Kurs aller ZeitenDen erfolgreichsten deutschsprachigen Social Media Marketing Kurs aller ZeitenDen erfolgreichsten deutschsprachigen Instagram...

Review
4.9 course rating
4K ratings
ui-avatar of Quang Huy Ha Duyen
Quang H. H. D.
5.0
1 year ago

good ;)

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ui-avatar of Avijit Majumdar
Avijit M.
5.0
1 year ago

This course is absolutely amazing! The instructors explain everything really well. I am enjoying this course a lot 😁. Only problem is that I don't seem to get answers to my questions 😕.

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ui-avatar of Pavel Shadrin
Pavel S.
1.0
1 year ago

The teacher doesn't answer your question for the past 1-2 years, The course isn't very beginner friendly.

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ui-avatar of Robert Pelka
Robert P.
5.0
3 years ago

This is not the best course I have taken, but it's the best Game Development in Swift course on Udemy.

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ui-avatar of Matt Schalk
Matt S.
3.0
3 years ago

He is a little hard to understand. The examples are old and not practical.

Good explanation of what things do.

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ui-avatar of Jerome Derrick
Jerome D.
3.0
4 years ago

Pronunciation for some words of explanation can be improved for better understanding

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ui-avatar of David Galindo
David G.
4.0
4 years ago

good Course

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ui-avatar of Rui Jiang
Rui J.
5.0
4 years ago

I like making games.

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ui-avatar of Brando Flores
Brando F.
3.0
4 years ago

Projects are very cool and interesting. Explanations could be more in-depth as learning the concept is as/more important than just copying the code. Sometimes code is edited off screen that leads to bugs that have to be tracked down.

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ui-avatar of Ted Magee
Ted M.
4.0
4 years ago

First time exposed to SpriteKit. Very interesting. Well presented. Did need previous Xcode, Swift and UIKit experience.

Gets better in the later levels.

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